These unique physical and mental challenges offer an even playing field between competitors, as no game is geared to favour speed or strength.
The games are best suited for Children from 8 years to Adult in a controlled environment.
They provide the opportunity for friendly competitive fun between family and friends.
This activation is well suited for;
- Caravan Parks
- and School Incursions
All you need to do in this game is stop the ball in the middle. Sounds easy… but it’s not! This game requires a gentle touch, with the best results coming with an understanding of momentum.
The winner of this battle game is the first to swing the ring onto the hook. It should be an easy task – but it’s harder to do when the pressure is on.
This battle game is all about staying calm under pressure. But that is not easy to do when you are in an exciting race to see who will be first to roll the ball with the perfect amount of force.
The winner will have the best muscle memory and fine motor control. Or maybe they will just get lucky.
In this battle of strategy and maths, two players take turns. They can pick up 1, 2 or 3 sticks. The battle is won by making the opponent pick up the last stick.
Quatro is a layered strategy game with the winner the first to get 4 in a row. But larger pieces can capture smaller pieces and you can reposition play-field pieces at any stage of the game.
Shake, Rattle and Roll
This challenge develops fine motor control, focus and adaptive learning. The goal is to roll the 8 numbered balls into the handle in the correct order.
It takes a steady hand and nerve to move the handle from one side to the other without touching the Live Wire. A LED light flashes red when contact is made. If it flashes Red you are Dead! Not really.
But you can count the flashes and see who can do it with the least.
This strategy game is played by jumping one peg over another and removing it from the board. The challenge is to remove as many pegs as possible.
Flip It! Flip it real good! This is a fast maths game that keeps the brain in overdrive.
The player rolls 2 dice and flips over any combination of tabs that equals the total.